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java.lang.Objectsyn3d.base.ActiveNode
syn3d.nodes.GroupNode
syn3d.nodes.SwitchNode
syn3d.nodes.java3d.SwitchNodeJava3D
public class SwitchNodeJava3D
Nested Class Summary |
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Nested classes/interfaces inherited from class syn3d.nodes.SwitchNode |
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SwitchNode.Action |
Field Summary | |
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protected Switch |
sw
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Fields inherited from class syn3d.nodes.SwitchNode |
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anonymousNodeNumber, icon, status |
Fields inherited from class syn3d.base.ActiveNode |
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children, name, parent |
Constructor Summary | |
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SwitchNodeJava3D(ActiveNode parent)
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Method Summary | |
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java.lang.Object |
get3DObject()
Returns the 3D object that this node refers to. |
void |
notifyInternalChange()
Notify the system that this node has changed and the scene needs to be re-built |
void |
remove()
Removes this node from the parent list. |
void |
restoreReferences(ActiveNode parent)
Restore a serialized object to the scene graph. |
Methods inherited from class syn3d.nodes.SwitchNode |
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addChild, doAction, getActions, getIcon, getStatus, removeChild, saveChildren, setStatus |
Methods inherited from class syn3d.nodes.GroupNode |
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getScene |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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protected transient Switch sw
Constructor Detail |
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public SwitchNodeJava3D(ActiveNode parent)
Method Detail |
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public void remove()
ActiveNode
remove
in class ActiveNode
public java.lang.Object get3DObject()
ActiveNode
get3DObject
in class ActiveNode
public void notifyInternalChange()
ActiveNode
notifyInternalChange
in class ActiveNode
public void restoreReferences(ActiveNode parent)
ActiveNode
restoreReferences
in class SwitchNode
parent
- The active node to attach this one to once it has been successfully de-serialized
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