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public interface DirtyNode
Dirty nodes can be added to the Universe. When the universe updates the scene, it will call each registered dirty node for it to clean up This allows to defer heavy processing to when it is really needed, and possibly avoid duplicate processing.
Method Summary | |
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void |
cleanup()
Tells this dirty node to cleanup, before rendering the scene If the node is already clean, it should return immediately |
Method Detail |
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void cleanup()
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