syn3d.nodes
Interface DirtyNode

All Known Implementing Classes:
PropertiesTransformGroupNode, TransformGroupNode, TransformGroupNodeJava3D, TransformGroupNodeXith3D

public interface DirtyNode

Dirty nodes can be added to the Universe. When the universe updates the scene, it will call each registered dirty node for it to clean up This allows to defer heavy processing to when it is really needed, and possibly avoid duplicate processing.

Author:
nicolas brodu

Method Summary
 void cleanup()
          Tells this dirty node to cleanup, before rendering the scene If the node is already clean, it should return immediately
 

Method Detail

cleanup

void cleanup()
Tells this dirty node to cleanup, before rendering the scene If the node is already clean, it should return immediately