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java.lang.Objectjsynoptic.plugins.java3d.AttachDetach
public class AttachDetach
| Constructor Summary | |
|---|---|
AttachDetach(Node n)
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| Method Summary | |
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void |
attach()
Allow the scene to be displayed by attaching the main branchgroup |
void |
attach(int key)
Allow the scene to be displayed by attaching the main branchgroup |
void |
detach()
Allow modifications to the scene by detaching the main branchgroup |
void |
detach(int key)
Allow modifications to the scene by detaching the main branchgroup Attaching will be accepted only with the given key => this allows a code to detach once for all, and call functions that do attach/detach with other or no keys => the higher level detach/attach is the only one taken in account Tip: use Object.hashCode() to get a unique ID. |
Node |
getNode()
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| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public AttachDetach(Node n)
| Method Detail |
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public Node getNode()
public void attach()
public void attach(int key)
public void detach()
public void detach(int key)
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